2025-04-27 Mutual Aggravation
Enemy attacks, player attacks
published: Sun 27 April 2025This week was focused on implementing more enemy logic and cleaning up some leftovers from last week. Below you can see an animation showing off the new thax jump attack, gameover screen, player attack aiming, player attacks stunning the thax, and finally a button that allows spawning the thax (instead of always spawning exactly one on every game start).
Other changes of note are:
- added a jumping animation for the player, which is currently very simple, but is at least better than the "running in air" nonsense from last week
- the player now maintains momentum after a boost jump, rather than immediately slowing down to max running speed
- slowing down to turn around is now much faster
- the thax can now drop through pass-through platforms to reach the player
- created a more interesting map to explore
- initial discovery work for a world editor
- reworked pausing for menus so that it only pauses if the "pause possible" checkbox is selected; this is a placeholder to allow more complex logic when I introduce multiplayer and multiplayer pausing