2025-01-16 Paths
Generate graphical paths from world data
published: Thu 16 January 2025More laying of groundwork. This time, I added basic solid-color polygons and colliders for the world data. The character now spawns in this world and is affected by gravity and collisions. Wall collisions still look rather weird because I'm using static capsule collider, but that can be tweaked later.
Next minor step is to add some simple grass graphics and handle layering so the player appears in front of background grass but behind foreground grass. This should add some perspective on how fast the player is moving.
Next major step remains jumping and jump-through paths.