So begins the official work on the project codenamed Morlinnian Colony! (MorCol for short)
I initially started by trying to put together the animation skeleton for a basic morlinnian (a species I created in high school, but revamped in the past few years to be a bit more alien), but quickly realized I had never drawn the new variety I had cooked up in my head. So concept art time it was!
Below is the start of the concept art (still need enemy, environment details, character details, etc.; but I just needed the proportions at the start):
Here is the mocked-up skeleton in the game engine, roughly posed the same as the concept art:
Yes, this took 4 hours (what I consider my "standard work day"). I am terrible at art...